Still dicking around, so to speak, with Tech Girl 3d. It's an interesting piece of software.
Took into account the criticism I got on the last thing and hope this works a little better for people. I'm using an updated body model and some new mods to the software. The Toadeach are very much the Mushroom Kingdom in space because I need more sleep. I've yet to find anything approaching a Ridley model in this program, and my own skills in that area are just shy of terrible.
I think the characterization is a little stronger here; I'm still trying to figure out comic timing as opposed to prose timing, although this is very much more a CG set than a comic. A lot of these are repeats in the story save for costume changes, running from Zero Suit, the ending suit from Super Metroid, and whatever else I found entertaining at the time.
This Samus model is as close as I could get her to a proper look. The shades of hair in this program are limited to two, this and a lighter shade that is right off. The zero suit mod was a bit of a godsend.
Pretty good stuff. Lots of fun hardcore content for the mindbreak/bondage enthusiast. I do feel like the cover pic is a bit of a tease tho - I was really excited to see her stuffed in that barrel! Would have loved for a 'master version' of the content with the variations stuck at the end. Text was functional if a bit overbearing. All in all a pretty solid effort.