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[SETA] Super Real Mahjong P7 (Arcade) (1997)

[セタ] スーパーリアル麻雀P7 (アーケード) (1997)

Game CG
Posted:2015-07-05 04:48
Parent:None
Visible:Yes
Language:Japanese  
File Size:633.5 MiB
Length:143 pages
Favorited:263 times
Rating:
73
Average: 4.24

Showing 1 - 40 of 143 images

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Posted on 05 July 2015, 04:48 by:   billybiscuits    PM
Uploader Comment
The seventh core game in the series. This one has three main girls and an extra girl that is accessible depending on how you do. You are given three ways to play this game, each way affecting the order of the girls and making minor variations in cutscenes.

Because of this, the easiest way I figured I could do this gallery is doing the complete scenes of all three routes. Therefore, you WILL find many duplicates. But any other way wouldn't make any sense, as the gifs would be all over the place. Also, since the animated sequences are so long and therefore have large file sizes, I had to divide several of them into pieces. I divided them the best I could, but it's certainly not perfect. In short, this may not be the best gallery ever.
Posted on 05 July 2015, 11:37 by:   Haiyami    PM
Score +25
You know this game disappointed me only because the girls never fully stripped
Posted on 05 July 2015, 15:04 by:   Volaverunt    PM
Score +20
I think I saw this in some 90's anime magazines.
Posted on 08 July 2015, 00:42 by:   Sinael    PM
Score +13
@billybiscuits
The large filesize is due to you not optimising the gifs properly, and leaving palettising up to inferior software.
Here's an example of 121.gif, optimised down from 7,35mb to 2,75 with some simple optimisation techniques, with no noticable reduction in quality. Also quality would've been even better if I had the original files (i.e. not reduced to 256 palette).
http://imgur.com/wLM9l1U

What I'd do:
1) Use XNview (free software) to shrink down palettes of individual frames to 256, but with quanitizer - it gives better palettes than anything
2) Use APNG Anime Maker (free) to merge frames into animation and optimise it with threshold of 4 or 5 - it gives best results and reduces some artifacts if used right. Use threshold 1-2 if you want near-loseless.
3) Use APNGtoGIF free software to convert APNG to gif, while preserving individual palette in each frame (most native GIF software uses global palette, reducing the quality)
4) OPTIONAL - use Gif Movie Gear or similar software that does not merge individual palettes to further optimise the animation

I could try and make better gifs if You'd provide me with the source material of adequate quality.

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