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MongoBongo - Misc

Misc
Posted:2015-06-06 21:44
Parent:None
Visible:Yes
Language:Japanese  
File Size:12.01 MiB
Length:17 pages
Favorited:51 times
Rating:
42
Average: 3.90
artist:
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female:
other:

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Posted on 06 June 2015, 21:44 by:   shjack13    PM
Uploader Comment
Miscellaneous stuff from MongoBongo’s blog. If you like what you see you can support the artist by buying his stuff at http://www.mongo-bongo-art.com/downloads.php.
Posted on 07 June 2015, 07:10 by:   diebesgrab    PM
Score +12
Has he put out anything new since January?
Posted on 23 June 2015, 23:54 by:   SirPimp    PM
Score +14
From MongoBongo's blog post in May 2015:

"...
But what else have I been up to? (ie. y u no pr0n 4 me?)

Well lots and lots of learning. STILL! Came to the horrible conclusion that I have to learn a 3d modelling program. Because trying to create renders based on other people's figures wasn't gonna work. I'd never be able to properly match the looks or clothing. And I can't use the figure itself when it's so low-poly. Plus the figures kinda suck (with poor rigging, excessive badly placed poles, reversed normals, etc) cuz... well... I buy the cheap ones. Good game ready models cost a shit-ton when people put alot of effort into them, and they want to reap the reward of that model making money for somebody else in a game. Funny how that works. So I picked up Blender (it's decent and FREE! - most important) and started some serious learning.

And after many many many tutorials I started to work on my first test model (and who better to use than my postergirl?). Three weeks of retopo, texturing, and lots of re-watching tutorials, and I finally finished. A 14k vert model with only two tris (one in each heel) before triangulating, a kick-ass high-detail texture, Normal/AO/Spec maps, rigged and ready to go. Tossed it into Unity and... worked like charm. So that was awesome. Except realized that it had way too many wasted polys in the arms and legs. And my great high-detail texture didn't serve alot of purpose. Had originally set it up at 4096 (which is huge) with the intention of scaling it down to 2048. But can't really get close enough to see that level of detail in a game anyway. So some wasted effort, but a good start and good learning - and was just a test in any case. Figure I'll be able to narrow it down to a week or less turn-around, which should be good.

Was originally gonna do a web demo of the character. But nobody would want to download the Unity webplayer, and doing it in WebGL doesn't work for everyone (plus it would take forever to load - stupid big textures). So instead just did a pic.

And on top of all that, still schooling myself on Unity. Scripting, shaders, lighting, etc. Plenty of "research". Bloodborne is such a goldmine for ideas. And some rendering as well when it feels like my brain is about to explode. Should have another set finished sometime. No idea when. But 30 pics in, doubtful I'll drop it.
Posted by MongoBongo at 5/01/2015 03:49:00 PM"

*EDIT* Language = Japanese?
Posted on 08 July 2015, 07:02 by:   savioeven    PM
Score +6
image 1 the elf is the best!!!!
Posted on 29 July 2019, 05:07 by:   苍肥皂    PM
Score +5
Too bad that Ciri one is never gonna become a fully set, TOO bad

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